Dash Enhanced
The dash covers the same distance about 25% faster: 0.40 instead of 0.5 seconds, for every shell that uses the game's standard dash.
What it does
The dash covers its distance faster: in 0.40 instead of 0.5 seconds. Everything else about the dash stays as in the game.
| Game | With the mod | |
|---|---|---|
| Time to cover the dash distance | 0.5 s | 0.40 s |
| Movement speed | 7.5 m/s | about 9.4 m/s |
| Dash distance (forward / sideways) | 3.75 m / 4.15 m | the same |
| Invulnerability | 0.33 s | the same (it now covers more of the movement) |
| Animation and the recovery at the end | normal | the same |
- It changes the standard dash that most shells use. Shells with their own dash values keep them: the Corrupted Genessa shell keeps its own dash, and the Tiel shell keeps its longer invulnerability (with the faster movement). The dashes of AI shells and of the summoned shell do not change.
- The animation itself is not sped up: the game moves you along the animation faster, so the end of the dash takes as long as before.
Screenshots
How to install
- Download the zip of the latest release on GitHub (
mortalshell2_dashenhanced_<version>.zip). - Open the game folder
MortalShell2\Content\Paks\. If it has no folder~mods, create it. - Unpack the three files of the zip (
mortalshell2_dashenhanced_P.pak,.utocand.ucas) intoMortalShell2\Content\Paks\~mods\. - Start the game.
To update the mod, replace the three files with the ones of the new release. To remove it, delete the three files.
How to use
Nothing to do: the mod works as soon as you load a game.
Compatibility
- Game version: 1.12.0 (
1.12.0). - The mod replaces one game file: the dash ability
GA_DashBase, a Blueprint with game code. A mod that replaces the same file conflicts with this one; only one of them works. - A game update that changes this Blueprint needs a new build of the mod. Until then, the mod puts the older version of the Blueprint back; remove the mod after a game update until a new version is out.
Known issues
None yet.
How to build
Anyone can build this mod from its source code and check that the download matches it.
- Install the tools: Windows PowerShell 5.1 (part of Windows), UAssetGUI
v1.1.0 and retoc v0.1.5 in a folder
_tools\uassetgui\and_tools\retoc\above the repository (or setUE5_TOOLS), and the game's mapping fileMortalShell2-1.12.0.usmapin%LOCALAPPDATA%\UAssetGUI\Mappings\. The game must be installed: the build reads the Blueprint's parent class and the other game files it uses from it (structsinmod.json).README.mdhas the details. - Build it:
powershell -ExecutionPolicy Bypass -File .\build.ps1 - Find the files:
dist\mortalshell2_dashenhanced_P.pak,.utocand.ucas.
Credits
Made by Kintaro. MIT license: you may use, change and share this mod. Mortal Shell II and its files belong to their makers; the mod changes only what is listed above.
