Visual Dodge
Wukong's staff glows just before an enemy attack reaches you, timed to your reaction: your cue for a perfect dodge. Visual only.
What it does
A perfect dodge needs a dodge press while the game's perfect-dodge window is open: the short time while an enemy's attack warning reaches you. The game does not show that window, and it is short. This mod gives you a cue before it:
- It reads the enemy's attack animation and knows when the attack warning will reach you.
- Wukong's staff glows
ReactionSecondsearlier (0.2 s by default), with one of the game's own staff glow effects. Press dodge when you see it: your reaction time brings the press into the window. - Set
ReactionSecondsto your own reaction time (see "How to use"). - Attacks that the mod cannot read ahead (projectiles, ground effects): the staff glows when the window opens.
- No glow when a perfect dodge is not possible at that moment (for example while you are grabbed).
It is a visual helper only: it reads the game's own data and changes nothing in play, so the window keeps its normal length. It is a C# mod for C# Loader and changes no game files.
Screenshots
How to install
- Install C# Loader v1.0.0 or newer:
copy the
b1folder of its zip into the game folder. - Download the zip of the latest release of this mod on GitHub (
wukong_visualdodge_<version>.zip). - Copy the
b1folder of the zip into the game folder, too. It adds the folderb1\Binaries\Win64\CSharpLoader\Mods\wukong_visualdodge\. - Start the game.
To check that it runs: the mod writes wukong_visualdodge.log into its folder, and with Console=1 in
CSharpLoader\b1cs.ini the loader's console shows the line [Visual Dodge] <version> loaded.
To update the mod, copy the b1 folder of the new release over the old one. To remove it, delete the folder
CSharpLoader\Mods\wukong_visualdodge\.
How to use
Nothing to do: the glow shows up in fights as soon as you load a game. Press dodge when the staff glows.
config.json in the mod's folder sets the glow:
ReactionSeconds: how many seconds before the attack reaches you the staff glows (0.2 by default). If your perfect dodges come too early, make it smaller; if they come too late, make it larger.0= the glow comes when the window opens.FlashSeconds: how long the glow lasts.Clip: which of the game's effects for Wukong it plays, for exampleXuliBaofa/DBC_XuLi_Baofa_1(the flash of a reached charge level, with its sound).Enable:falseturns the glow off.
Changes apply at the next game start.
Compatibility
- Game version: 1.0.21 (
1.0.21.23831). - Tested with C# Loader v1.0.1. The mod uses no hooks, so it does not need
EnableJit=1. - It only reads the game's data and changes no game files, so it should not conflict with other mods (not tested together with others yet).
Known issues
- The staff can glow for an attack that then does not reach you, for example when you moved out of its range: then no window opens.
- Projectiles and ground effects get the glow only when the window opens, not before.
How to build
The mod is a .NET Framework 4.7.2 DLL, built with the .NET SDK 8 or newer against the game's C# DLLs and the mod API of
C# Loader: build.ps1 -GameDll <folder> -ModBase <file>. README.md has the details.
Credits
Made by Kintaro. MIT license: you may use, change and share this mod. C# Loader was created by czastack. Black Myth: Wukong belongs to its makers.
